Timon Harz

December 14, 2024

Efficient Multi-Agent Path Finding with Expected 1.x Makespan on Grid Graphs in Low Polynomial Time

Discover how recent innovations in MAPF are overcoming challenges related to dynamic environments and large-scale coordination. Learn about cutting-edge algorithms and their potential to transform industries such as robotics, logistics, and autonomous systems.

Introduction

Multi-Agent Path Finding (MAPF) is a computational problem focused on determining collision-free paths for multiple agents operating in a shared environment. MAPF has critical applications across various domains, such as robotics, autonomous driving, logistics, and more.

Core Concepts

MAPF involves optimizing the movement of agents from their starting positions to designated goals while avoiding collisions. The challenge lies in achieving this efficiently, particularly in environments where agents must navigate within tight constraints or complex networks, such as warehouses or urban traffic systems.

Applications

  1. Robotics and Warehousing: In robotic systems, MAPF is pivotal for coordinating fleets of autonomous robots in warehouses like those used by Amazon. Algorithms ensure that robots can navigate efficiently to pick and place items while avoiding congestion and collisions.

  2. Autonomous Driving: MAPF also underpins cooperative driving strategies. For instance, algorithms are used to determine the optimal order of vehicles at intersections, ensuring safe and efficient passage while minimizing delays. Techniques like "prioritized planning" with traffic heuristics improve the computational efficiency of these systems.

  3. Logistics and Delivery: In logistics, MAPF supports routing delivery drones or vehicles in complex networks, optimizing for both time and fuel efficiency while ensuring safety. The problem often includes factors like varying speeds, heterogeneous agent capabilities, and dynamic obstacles.

  4. Gaming and Simulation: MAPF finds applications in virtual environments, where it manages NPC (non-player character) movements in video games, ensuring realistic and efficient path coordination.

Techniques and Challenges

Solving MAPF efficiently often requires advanced algorithms:

  • Prioritized Planning: Agents are assigned priorities to sequentially determine paths while minimizing collisions.

  • Conflict-Based Search (CBS): This method breaks the problem into smaller, manageable conflicts, solving each iteratively to optimize overall results.

  • Heuristic Methods: Strategies leveraging heuristics like traffic patterns or distance metrics can prune unnecessary computations, improving runtime efficiency.

Challenges in MAPF include scalability, as the complexity grows with the number of agents and the intricacy of the environment. Dynamic and real-time adjustments for changing scenarios also add layers of complexity.

By leveraging techniques such as traffic heuristics, hybrid search algorithms, and distributed planning, MAPF continues to play a transformative role in industries pushing the boundaries of automation and efficiency.

Challenges in Solving MAPF Efficiently with Makespan Optimization on Grid Graphs

The Multi-Agent Path Finding (MAPF) problem, especially when optimizing for makespan, presents several critical challenges on grid graphs:

  1. Collision Avoidance: One of the most fundamental issues in MAPF is managing collisions—ensuring that no two agents occupy the same grid cell simultaneously or traverse the same edge in opposite directions. This becomes exponentially complex as the number of agents increases. Algorithms like Conflict-Based Search (CBS) attempt to resolve these issues by adding constraints dynamically to avoid collisions, but this can significantly increase computational overhead as the problem scales​.

  2. Scalability: The combinatorial nature of the problem means that finding an optimal solution quickly becomes computationally prohibitive as the grid size and the number of agents grow. Hierarchical approaches, such as splitting the problem into high-level (abstracted) and low-level (detailed path planning) searches, have been proposed, but these too can struggle with larger scenarios​.

  3. Balancing Optimality and Computation Time: While optimal solutions minimize makespan (the time until the last agent reaches its goal), they often require exploring vast search spaces. Suboptimal approaches, such as Enhanced CBS (ECBS), trade-off slight increases in makespan for significantly reduced computation times, which can be critical in real-time applications​.

  4. Symmetry and Deadlocks: Agents frequently encounter symmetrical situations where multiple agents have identical goals or paths, leading to potential deadlocks. Symmetry-breaking strategies, such as those used in advanced CBS variants, aim to prevent these issues by enforcing constraints or grouping agents dynamically​.

  5. Integration with Dynamic and Uncertain Environments: Many MAPF algorithms assume static, fully observable environments. Introducing uncertainties, like dynamic obstacles or stochastic agent behaviors, increases the problem's complexity and demands robust, adaptable planning methods​.

Addressing these challenges requires innovative algorithmic solutions, such as incorporating machine learning for heuristic guidance, leveraging hybrid techniques (e.g., combining search-based and rule-based methods), or adopting bounded-suboptimal searches that prioritize efficiency over strict optimality. For instance, recent advancements in symmetry-breaking and heuristic-driven methods have shown promise in tackling large-scale instances efficiently​.

These insights demonstrate the complexity of achieving low-makespan solutions in polynomial time and highlight the continuous need for advancements in algorithm design to address MAPF on grid graphs effectively.

To address the focus of the article, achieving near-optimal makespan in low polynomial time, we can draw insights from recent advancements in multi-robot path planning algorithms, particularly the RTA3D and its adapted version, RTH3D. These algorithms target multi-robot routing in 3D grids and demonstrate computational efficiency in handling complex scenarios.

Key Features of RTH3D for Makespan Optimization:

  1. Balanced Configurations: The RTH3D algorithm leverages balanced configurations to preprocess start and goal vertices, ensuring a streamlined routing process. This involves utilizing unlabeled multi-robot path planning methods to achieve intermediate configurations that reduce congestion and conflicts among robots.

  2. Phased Shuffle Operations: The method systematically applies shuffle operations across the X, Y, and Z axes. This step-by-step refinement ensures that robots are routed to their desired positions with minimal delays, thus optimizing the makespan.

  3. Perfect Matchings: RTH3D utilizes graph-based perfect matching techniques, where robots are matched with feasible intermediate goals. This reduces computational overhead and guarantees that each robot progresses toward its destination efficiently.

  4. Parallel Processing: The algorithm incorporates parallel shuffle operations, enabling multiple robots to be reconfigured simultaneously, further enhancing time efficiency.

This approach is particularly effective for scenarios involving high-density robot grids, as it maintains polynomial time complexity while nearing the theoretical optimal makespan. By combining graph theory, intermediate balancing, and parallelization, RTH3D represents a robust solution for large-scale robotic coordination tasks.

Background

In the context of Multi-Agent Path Finding (MAPF), the makespan refers to the maximum time step required for all agents to reach their respective goal vertices while avoiding collisions. It is one of the most common optimization objectives in MAPF, alongside flowtime (the total number of time steps taken by all agents combined). Minimizing makespan is crucial for applications requiring efficient coordination, such as robotics, warehouse logistics, and autonomous vehicle routing.

The significance of makespan lies in its practical implications. For example, in warehouse automation, a smaller makespan ensures that all tasks are completed in the shortest possible timeframe, leading to higher throughput and efficiency. However, optimizing for makespan is computationally challenging, as determining whether an optimal solution exists is NP-hard for MAPF on 2D grids.

Grid Graphs in MAPF

Grid graphs are commonly used in MAPF scenarios as they provide a structured and practical environment for agent navigation. A grid graph is a graph where vertices represent positions on a grid, and edges represent possible movements between adjacent positions. Each agent has a defined start and goal position on the grid.

Grid graphs are highly relevant for real-world applications such as:

  1. Warehouse robots: Robots navigate within grid-like shelving layouts to retrieve items.

  2. Autonomous vehicles: Vehicles often operate in urban environments that can be modeled as grids.

  3. Video games: Non-player characters (NPCs) use grid-based pathfinding for navigation.

In MAPF, grid graphs offer a balance of simplicity and realism, making them an ideal testbed for algorithm development. They allow researchers to evaluate the performance of pathfinding algorithms under constraints such as limited movement directions or crowded spaces.

By understanding these key terms, you can better appreciate the challenges and solutions associated with optimizing agent coordination in MAPF scenarios. Let me know if you'd like further elaboration or additional examples.

Existing Approaches

Current Multi-Agent Path Finding (MAPF) methods often struggle with computational inefficiency, particularly in high-density scenarios where numerous agents need to navigate without collisions. Heuristic search techniques like Enhanced Edge-Constraint-Based Search (EECBS) can provide bounded suboptimal solutions but become computationally intensive as the number of agents and environmental complexity grow. Furthermore, these centralized approaches require extensive processing power, making them impractical for real-time or large-scale applications​.

Machine learning (ML)-based MAPF approaches, such as imitation learning from heuristic solvers, aim to decentralize the process. However, these methods often require extensive datasets and struggle with collision handling during execution. Techniques like Collision Shielding (e.g., CS-PIBT) help mitigate some issues but face scalability challenges when resolving dense agent congestion​.

While decentralized single-step policies address computational limitations, they often compromise solution optimality, especially in environments with diverse map structures. This tradeoff between scalability and efficiency underscores the need for innovative strategies that balance both aspects effectively​.

The Proposed Approach

The Grid Rearrangement Algorithm (GRA) is a pivotal innovation that drives the efficiency of multi-agent pathfinding (MAPF) on grid graphs, especially at high agent densities. It introduces a hierarchical structure that optimizes grid reconfiguration through row and column shuffles, enabling efficient reorganization of agent positions in both 2D and 3D environments. This method facilitates makespan guarantees of 1.x—specifically, 1–1.5 in 2D and 1–1.67 in 3D grids, even at densities approaching full occupancy​.

High-Level Overview of GRA

  1. Hierarchical Approach:

    • At the top level, GRA systematically divides the grid into manageable sub-regions. Each sub-region undergoes reorganization using labeled paths, where agents are temporarily reassigned to positions that align with the overarching goal of minimizing travel time.

  2. Row and Column Shuffles:

    • These fundamental operations ensure seamless agent movements within the grid. By simulating agent transitions along rows or columns in a synchronized manner, GRA prevents bottlenecks often observed in dense grid configurations.

  3. Integration with Lower-Level Techniques:

    • GRA works in tandem with novel simulation methods to execute the shuffles, maintaining high computational efficiency. These methods avoid conflicts and maximize the utility of grid space, critical for achieving optimal performance.

Advantages of GRA in MAPF

  1. Scalability:
    GRA-based algorithms handle exceptionally large grids, with case studies demonstrating the successful reconfiguration of grids with over 370,000 vertices and 120,000 agents. These methods maintain performance consistency, even in the presence of obstacles.

  2. Optimality Guarantees:
    The 1.x makespan achieved by GRA is significant for real-world applications, where minimizing time is paramount. This optimality applies across varying densities, including extreme cases of 100% agent density.

  3. Robustness with Obstacles:
    Regularly distributed obstacles do not hinder GRA's efficiency. This adaptability makes it suitable for diverse use cases, from robotics to traffic optimization.

By leveraging these innovations, GRA sets a new benchmark for MAPF, marrying theoretical breakthroughs with practical utility​.

Technical Highlights

Hierarchical Integration for Scalability:
Hierarchical integration methods play a pivotal role in achieving scalability, particularly in large-scale systems. These techniques divide the architecture into smaller, manageable subsystems that integrate at multiple hierarchical levels. This layered approach optimizes resource utilization, minimizes bottlenecks, and ensures consistent performance across growing datasets. By adopting hierarchical configurations, systems can dynamically adapt to varying workloads while maintaining operational efficiency.

Row/Column Shuffles for Efficient Reconfiguration:
Row and column shuffles, as used in combinatorial optimization problems like the Rubik Table, enable efficient reorganization of datasets. These operations systematically rearrange elements to solve labeling, sorting, or alignment challenges. For example, applying iterative shuffles in a bipartite graph structure or multidimensional tables facilitates faster convergence to optimal configurations. Such methodologies, inspired by fat Rubik Table algorithms, significantly reduce computational overhead in reconfiguring data arrays or stack rearrangements.

Results and Evaluation

The Grid Rearrangement Algorithm (GRA) achieves impressive performance metrics in Multi-Agent Path Finding (MAPF) by delivering 1.x makespan optimality. Specifically, in 2D grids, the algorithm maintains a makespan between 1 and 1.5, and in 3D grids, it guarantees an optimality range of 1 to 1.67. These results are achieved even at high agent densities of up to one-third of the grid's capacity, ensuring that the algorithm remains robust and effective in dense environments.

This optimality holds steady even when obstacles are introduced, showcasing the algorithm’s resilience and adaptability. By leveraging efficient grid reconfiguration techniques, such as row and column shuffles, GRA maintains its performance at scale. The high scalability of GRA has been demonstrated in tests with over 370,000 vertices and 120,000 agents, where it continues to deliver near-optimal makespan solutions without performance degradation, even under extreme conditions.

These performance metrics highlight the significant advantage of GRA-based MAPF algorithms in large-scale, high-density applications, such as robotics and logistics, where the timely movement of numerous agents is critical. As a result, GRA represents a substantial advancement in solving MAPF problems in complex environments, providing a balance between computational efficiency and solution optimality.

In addressing the scalability of grid-based multi-agent pathfinding (MAPF), it is crucial to understand how different algorithms manage large grids with many agents, such as those exceeding 370,000 vertices and 120,000 agents. For such large-scale problems, efficiency and optimality become significant challenges.

Conflict-Based Search (CBS), a common approach for MAPF, has a notable advantage of guaranteeing optimal solutions by using a two-level structure: a high-level conflict search and a low-level pathfinding for each agent. However, its performance can degrade when dealing with high agent counts, especially when conflicts between agents are frequent. The issue arises from CBS's need to explore multiple combinations of agent paths to resolve conflicts, which can lead to exponential growth in the number of expanded nodes as the grid size increases. For instance, a 20×20 grid with agents in conflict can see the number of expanded nodes rise significantly as grid size grows, with over a million nodes being explored for relatively small problem sizes​.

Scalability can also be enhanced by using symmetry-breaking constraints that reduce the number of redundant solutions. These constraints allow the system to more effectively manage conflicts, particularly in areas where agents may block each other’s paths, such as rectangular conflict zones where multiple agents are trying to pass through the same area simultaneously​.

On large grids, an approach that incorporates heuristics, such as reducing the area where conflicts might occur or prioritizing certain agents' paths, can also lead to improvements in solving times. Optimizing pathfinding with spatial and temporal constraints ensures that the algorithm does not get bogged down by redundant checks.

For extreme cases, pre-processing techniques can be employed to break down the large grid into manageable subgrids, applying conflict resolution strategies to smaller sets of agents at a time. This modular approach has shown promise in scaling efficiently to grids with hundreds of thousands of vertices​.

Ultimately, while no single approach is universally optimal for every scenario, combining conflict resolution algorithms with spatial constraintssymmetry-breaking techniques, and heuristic optimizations is critical in achieving scalability for very large multi-agent systems.

In terms of comparing GRA-based methods with existing state-of-the-art approaches for Multi-Agent Path Finding (MAPF), the advantages of the new algorithms in terms of speed and optimality are significant, particularly in high-density environments like grids with over 120,000 agents.

  1. Speed and Scalability: The integration of Grid Rearrangement Algorithms (GRA) with novel techniques for simulating row/column shuffles enables GRA-based methods to scale effectively, even to very large grids (over 370,000 vertices). This scalability is crucial for high-density instances, where the traditional Conflict-Based Search (CBS) methods face challenges due to their computational complexity, especially as the agent count increases. GRA-based approaches can handle dense grids without significant performance degradation, unlike other state-of-the-art techniques which often see performance bottlenecks as agent density rises​.


  2. Optimality and Makespan: GRA-based algorithms achieve conservative makespan optimality, with guarantees approaching 1.5 in 3D grid environments. This performance is consistent even when obstacles are introduced. When compared with CBS, which achieves optimal solutions but at a slower pace, GRA-based methods can approach optimality more quickly. CBS methods, while effective in conflict resolution, tend to have longer runtime and computational costs in large-scale, high-density environments​.


  3. Handling Obstacles and Grid Constraints: The ability of GRA-based methods to handle regular obstacle distributions without performance degradation sets them apart from traditional algorithms. In contrast, many CBS-based approaches see diminishing returns when obstacles are added to the grid, resulting in less efficient pathfinding as grid complexity increases​.


  4. Parallelization: Both GRA-based methods and CBS can benefit from parallelization. However, GRA's structure is inherently more conducive to parallelization, as the work can be distributed across multiple cores more efficiently. CBS, especially in its higher levels of conflict detection, can see speedups when parallelized but tends to suffer from synchronization issues and overhead that impact performance when scaled across many agents and cores​.


These points demonstrate that GRA-based algorithms, while new and still developing, present compelling advantages in both speed and optimality, particularly in large-scale, high-density MAPF tasks. As these methods mature, they promise to offer solutions that are not only faster but also more optimal than existing CBS-based approaches in specific contexts.


Practical Implications

The applications of Multi-Agent Path Finding (MAPF) are diverse and play an essential role in various industries, providing optimal and coordinated solutions for multiple agents navigating shared spaces. These applications benefit significantly from research advancements such as the introduction of makespan optimization, ensuring faster and more efficient solutions in complex environments.

  1. Autonomous Vehicle Coordination: In autonomous vehicle systems, multiple vehicles need to navigate in close proximity without causing conflicts. MAPF can optimize paths by minimizing collision risks and travel time. Algorithms focus on coordinating the movement of vehicles, ensuring they can efficiently share road space while avoiding bottlenecks, thereby reducing congestion. Notably, dynamic environments, such as city streets, require real-time decision-making to manage unexpected obstacles and adjust paths, much like techniques applied in warehouse robot navigation​.


  2. Warehouse Robot Navigation: MAPF plays a pivotal role in robotic systems used in warehouses, where numerous robots move to retrieve items or deliver goods within confined spaces. These systems must balance the need for rapid task completion with collision avoidance, optimizing both makespan and energy usage. Research has evolved from basic grid pathfinding to handling more complex scenarios, such as warehouse robots that may have varied speed and energy constraints​. Here, the ability to adapt to real-time changes in the environment while ensuring minimal conflict between agents is crucial, especially in high-density scenarios.


  3. Game AI: In video games, particularly those with real-time strategy or multiplayer elements, MAPF is used to coordinate NPC (non-playable character) movements. For example, in tactical or RPG games, multiple characters (agents) must navigate a shared environment while fulfilling specific objectives without blocking each other’s path. Algorithms for MAPF optimize the movement of these characters, ensuring the game remains challenging but fair, with agents effectively cooperating to complete tasks. Game AI developers have taken advantage of this approach to create more dynamic and engaging game worlds​.


In addition to these, MAPF can be adapted for robotic search and rescue operationsdrone swarm coordination, and even urban planning, where multiple agents must follow paths while considering environmental factors like obstacles and terrain constraints. As algorithms evolve, especially those aimed at optimizing makespan (the total time for all agents to reach their goals), MAPF is expected to become increasingly efficient in managing multi-agent systems in real-world applications.

In multi-agent pathfinding (MAPF) scenarios, adaptability is crucial, particularly when dealing with obstacles and varying graph dimensions. Methods such as the one you've referenced often need to handle these challenges efficiently to ensure optimal performance under dynamic conditions.

When obstacles are present in the grid, the pathfinding algorithm must adapt in real time to avoid collisions. Some approaches introduce *virtual obstacles* into the graph. These virtual obstacles simulate the impact of other agents or static barriers within the grid, allowing the algorithm to account for changes in the environment as agents move. This approach can be particularly useful when the number of obstacles is large or when they change position during the problem-solving process.

Another key consideration is the ability to adjust to varying grid dimensions. Many modern algorithms, including the reduction-based methods, employ pruning techniques to handle larger maps efficiently. By reducing the graph size or adjusting the granularity of the map, these algorithms can scale to larger problems without significantly increasing computational cost. This allows them to remain practical even when the number of agents or the size of the grid increases dramatically.

Additionally, constraints play a central role in ensuring adaptability. These constraints can include ensuring agents stay within the grid boundaries, managing traffic flow between agents, and preventing overlapping movements. Some algorithms achieve this through optimization techniques, such as adjusting the *horizon* (the makespan limit) incrementally to find feasible solutions, ensuring the system can handle diverse scenarios while maintaining performance.

By addressing these dynamic factors—virtual obstacles and variable grid dimensions—these pathfinding algorithms remain robust, ensuring that they can handle a wide range of environments without losing efficiency.

Conclusion

In summary, the innovation introduced in the realm of Multi-Agent Path Finding (MAPF) has significant implications for both theoretical and practical advancements in robotics, AI, and automation. MAPF research, which involves the coordination of multiple agents or robots to navigate shared environments without colliding, has historically faced challenges in scalability and computational complexity. Recent developments have made strides in overcoming these hurdles, offering new techniques and algorithms that enhance the efficiency and robustness of MAPF solutions.

For instance, recent approaches have introduced methods for improving algorithmic efficiency, such as leveraging machine learning to predict potential path conflicts and dynamically adjusting agent movement. Innovations like these have led to more adaptable systems that can handle real-time decision-making in more complex and dynamic environments. Furthermore, advancements in parallel computing and optimization techniques have greatly reduced the time required to solve large-scale MAPF problems, enabling the deployment of MAPF in real-world applications like autonomous vehicle coordination and warehouse automation.

This progression is crucial, not just for enhancing robotic systems, but for fostering a deeper understanding of collective agent behavior and decision-making processes. As these innovations continue to push the boundaries of MAPF, they promise to unlock new capabilities in multi-robot collaboration, ultimately facilitating smarter, more efficient systems capable of solving complex logistical challenges.

Ultimately, the ongoing advancements in MAPF research signify a key step forward in automation technologies, with the potential to revolutionize industries ranging from logistics to transportation. The incorporation of these innovative techniques ensures that MAPF can be applied effectively in increasingly complex and diverse environments, paving the way for more intelligent and efficient autonomous systems.

This progress, rooted in both foundational algorithms and cutting-edge computational strategies, will not only shape the future of multi-agent systems but also contribute to the broader field of AI and robotics, bridging the gap between theoretical advancements and their real-world applications.

As we look ahead, there are several promising directions for enhancing the performance and scalability of Multi-Agent Pathfinding (MAPF) algorithms, especially in dynamic and complex environments. The evolution of these algorithms will be critical in overcoming current limitations while meeting the increasingly demanding real-world applications in fields such as autonomous driving, robotics, and smart manufacturing.

1. Adaptability to Dynamic Environments

One of the key future directions for MAPF involves improving its adaptability to dynamic environments. Traditional MAPF approaches often assume a static grid, where agents are planning their paths in isolation from external changes. However, real-world environments are inherently dynamic, with obstacles, agents, and even goals changing unpredictably over time. Therefore, creating algorithms that can adapt quickly to such shifts without extensive recomputation is essential.

To achieve this, recent research has focused on methods such as incremental planning, where agents continuously adjust their paths in response to changes rather than recalculating their entire strategy from scratch. Techniques like the Windowed Parallel Incremental Bidirectional Tree-Like Search (WPPIBT) attempt to address this issue by reusing previous search efforts when a new change occurs, thus saving time and improving scalability​.

Moreover, methods like multi-agent reinforcement learning (MARL) have been explored, where agents co-evolve and adapt to environmental changes through iterative training processes. These approaches show promise but require additional work to ensure agents can avoid local optima and converge to efficient strategies under dynamic conditions​.

2. Scalability to Larger and More Complex Graphs

As we push the limits of MAPF in larger environments, the scalability of algorithms is becoming a critical challenge. Current algorithms, such as CBS (Conflict-Based Search) or its variants, struggle when faced with large numbers of agents, especially in dense environments. A promising direction involves hybrid algorithms that combine elements of optimal and suboptimal search techniques. Bounded-suboptimal algorithms like ECBS offer trade-offs between solution quality and computation time, which may be essential when dealing with hundreds or thousands of agents​.

Additionally, leveraging parallelism, either through multi-core processors or GPUs, can significantly reduce the computation time needed for MAPF. Approaches like MAPF-LNS (Large Neighborhood Search) have demonstrated how parallelization can improve the quality of solutions while maintaining scalability, making them well-suited for real-time applications​.

3. Incorporating Irregular or Non-Grid Structures

While most existing MAPF solutions are tailored to grid-like environments, the future will see a need for algorithms that work in irregular or non-grid graph structures. These could include environments with irregular obstacles, non-uniform terrain, or even continuous spaces that do not conform to a traditional grid layout. Developing MAPF methods that can efficiently handle these types of environments will require new approaches, possibly borrowing from techniques in robotics and computational geometry​.

4. Real-Time Decision Making and Path Adjustment

In addition to scalability, the ability to make real-time decisions is becoming increasingly important. For example, autonomous vehicles or robots need to plan paths on the fly as new obstacles or traffic conditions arise. Algorithms that can rapidly generate and adjust paths with minimal computational overhead will be crucial. Multi-agent pathfinding algorithms are thus moving toward more real-time solutions, including parallelized methods and anytime algorithms that provide solutions that improve over time​.

5. Incorporating Machine Learning for Long-Term Planning

Integrating machine learning (ML) techniques into MAPF represents a forward-looking approach that can enhance the ability of agents to plan over long horizons. These methods, including deep reinforcement learning, can help agents learn from past experiences and predict optimal strategies in new and unseen environments. However, the challenge lies in ensuring these learning-based methods can scale to the complexity of multi-agent scenarios without excessive training times​.


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Timon Harz

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